000 01260cmm a2200313 a 4500
001 47510
003 IN-BdCUP
005 20230426175443.0
008 230426s2023 u eng
020 _a9781483378534
040 _beng
_cIN-BdCUP
041 _aeng
082 _a794.800
100 _aSchaaf, Ryan,
_eAuthor
245 0 _aMaking school a game worth playing :
_bdigital games in the classroom /
_cRyan Schaaf & Nicky Mohan.
250 _a1st Edition
260 _aThousand Oaks, California :
_bCorwin,
_c2016
300 _a1 online resource :
520 _aThis straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.
650 _aComputer-assisted instruction.
650 _aActivity programs in education.
650 _aVideo games.
650 _aInternet games.
650 _aEducational technology.
650 _aEducation
700 _aMohan, Nicky,
_eAuthor
856 _3Electronic Book Resource
_uhttps://sk.sagepub.com/Books/making-school-a-game-worth-playing
942 _2ddc
_cE
999 _c47595
_d47595