000 01951nam a2200265Ia 4500
001 41934
003 IN-BdCUP
005 20230421155152.0
008 230413s2023 000 0 eng
020 _a1484235096
040 _beng
_cIN-BdCUP
041 _aeng
082 _a006.22
100 _aDukish, Bob
245 0 _aCoding the Arduino :
_bBuilding Fun Programs, Games, and Electronic Projects /
_cDukish, Bob
260 _aOhio :
_bApress,
_c2018.
300 _axviii, 294p. ;
_c20 cm.
520 _aGet started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material. What You'll Learn Understand basic principles of technology, and about analog and digital electronics. Create games from scratch, where you interactively play against the program. Gain an introduction to Artificial Intelligence (AI) Who This Book Is For Electronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos.
650 _aProgramming
650 _aComputers
650 _aBinary System
650 _aMicrocontrollers
650 _aASCII
942 _2ddc
_cBK
999 _c31076
_d31076