Making school a game worth playing : digital games in the classroom / Ryan Schaaf & Nicky Mohan.
Material type: Computer fileLanguage: English Publication details: Thousand Oaks, California : Corwin, 2016Edition: 1st EditionDescription: 1 online resourceISBN:- 9781483378534
- 794.800
Item type | Current library | Call number | URL | Status | Barcode | |
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E-Book | Ranganathan Library | 794.800 SCH (Browse shelf(Opens below)) | Link to resource | Available | E00189 |
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794 SHA Rules of games and sports / | 794.6 MUL Bowling fundamentals : A better way to learn the basics / | 794.8/1526 3D graphics for game programming / | 794.800 SCH Making school a game worth playing : digital games in the classroom / | 794.80954 DES Gaming culture(s) in india : Digital play in everyday life / | 794.815 C738 Computer games and software engineering / | 794.81525 TAV Game Development and Simulation with Unreal Technology / |
This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.
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