Game Development and Simulation with Unreal Technology / (Record no. 31712)
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000 -LEADER | |
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fixed length control field | 02027nam a2200241Ia 4500 |
001 - CONTROL NUMBER | |
control field | 42839 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | IN-BdCUP |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20230421155243.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 230413s2023 000 0 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781138092204 |
040 ## - CATALOGING SOURCE | |
Language of cataloging | eng |
Transcribing agency | IN-BdCUP |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | eng |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.81525 |
Item number | TAV |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Tavakkoli, Alireza |
245 #0 - TITLE STATEMENT | |
Title | Game Development and Simulation with Unreal Technology / |
Statement of responsibility, etc. | Tavakkoli, Alireza |
250 ## - EDITION STATEMENT | |
Edition statement | 2nd Edition. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | New York : |
Name of publisher, distributor, etc. | CRC Press, |
Date of publication, distribution, etc. | 2019. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xxv, 672 p. ; |
Dimensions | 28 cm. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Dr. Alireza Tavakkoli's Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader's understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers' understanding of Unreal Engine to the next level. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games |
Topical term or geographic name entry element | Game Development and Simulation with Unreal Technology |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Koha item type | Book |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Date acquired | Source of acquisition | Cost, normal purchase price | Bill number | Total checkouts | Full call number | Barcode | Date last seen | Actual Cost, replacement price | Bill Date | Koha item type |
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Dewey Decimal Classification | Ranganathan Library | Ranganathan Library | 24/06/2020 | Techniz Books International, New Delhi | 10770.90 | INT/202110021 | 794.81525 TAV | 039876 | 13/04/2023 | 7001.09 | 12/05/2020 | Book |