Coding the Arduino : (Record no. 31076)

MARC details
000 -LEADER
fixed length control field 01951nam a2200265Ia 4500
001 - CONTROL NUMBER
control field 41934
003 - CONTROL NUMBER IDENTIFIER
control field IN-BdCUP
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230421155152.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230413s2023 000 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1484235096
040 ## - CATALOGING SOURCE
Language of cataloging eng
Transcribing agency IN-BdCUP
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.22
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Dukish, Bob
245 #0 - TITLE STATEMENT
Title Coding the Arduino :
Remainder of title Building Fun Programs, Games, and Electronic Projects /
Statement of responsibility, etc. Dukish, Bob
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Ohio :
Name of publisher, distributor, etc. Apress,
Date of publication, distribution, etc. 2018.
300 ## - PHYSICAL DESCRIPTION
Extent xviii, 294p. ;
Dimensions 20 cm.
520 ## - SUMMARY, ETC.
Summary, etc. Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material. What You'll Learn Understand basic principles of technology, and about analog and digital electronics. Create games from scratch, where you interactively play against the program. Gain an introduction to Artificial Intelligence (AI) Who This Book Is For Electronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Programming
Topical term or geographic name entry element Computers
Topical term or geographic name entry element Binary System
Topical term or geographic name entry element Microcontrollers
Topical term or geographic name entry element ASCII
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Cost, normal purchase price Bill number Total checkouts Full call number Barcode Date last seen Actual Cost, replacement price Bill Date Koha item type
    Dewey Decimal Classification     Ranganathan Library Ranganathan Library 08/06/2020 Data Entry Backlog 2599.00 A5501   006.22 039059 13/04/2023 1689.35 21/02/2020 Book
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