Augmented Reality for Developers : (Record no. 30798)

MARC details
000 -LEADER
fixed length control field 03672nam a2200241Ia 4500
001 - CONTROL NUMBER
control field 41572
003 - CONTROL NUMBER IDENTIFIER
control field IN-BdCUP
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230421155129.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230413s2023 000 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781787286436
040 ## - CATALOGING SOURCE
Language of cataloging eng
Transcribing agency IN-BdCUP
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.8
Item number LIN
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Linowes, Jonathan
245 #0 - TITLE STATEMENT
Title Augmented Reality for Developers :
Remainder of title Build practical augmented reality applications with unity, Arcore, Arkit and vuforia /
Statement of responsibility, etc. Linowes, Jonathan & Babilinski, Krystian
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Burmingham :
Name of publisher, distributor, etc. Packet Publishing,
Date of publication, distribution, etc. 2017.
300 ## - PHYSICAL DESCRIPTION
Extent 548 p. ;
Dimensions 24 cm.
520 ## - SUMMARY, ETC.
Summary, etc. Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCoreAbout This Book* Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials* Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms* Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets* Learn best practices in AR user experience, software design patterns, and 3D graphicsWho This Book Is ForThe ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial.What You Will Learn* Build Augmented Reality applications through a step-by-step, tutorial-style project approach* Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language* Implement practical demo applications of AR including education, games, business marketing, and industrial training* Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping* Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens* Develop expertise with Unity 3D graphics, UIs, physics, and event systems* Explore and utilize AR best practices and software design patternsIn DetailAugmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.Style and approachThis book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computers
Topical term or geographic name entry element Augmented Reality for Developers
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Babilinski, Krystian
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Cost, normal purchase price Bill number Total checkouts Full call number Barcode Date last seen Actual Cost, replacement price Bill Date Koha item type
    Dewey Decimal Classification     Ranganathan Library Ranganathan Library 16/03/2020 K. K. Distributors, Delhi 1399.00 4113   006.8 LIN 038201 13/04/2023 980.00 02/02/2020 Book
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